铁人赛完赛了... 很抱歉没有完成一开始订的完成一个旅游App 的目标,最终只能算是完成Flutter 的入门介绍,最後一天才决定要报名再加上中间遇到一些困难,导致有很多想要讲的并没有时间完成,之後我会在Medium
新建一个系列来完成内容,也会对之前讲的一些不足的地方做补充,有兴趣的朋友欢迎再去看看,感恩各位
最近应该会回去将前面觉得不足的文章做补充,之後也会把范例完成,欢迎各位再赏脸去看看
今天最後介绍一些小工具
很多App都会有功能要使用到手机等设备的相机功能拍摄图片和影片,因此,Flutter提供了camera
插件,camera
插件提供了一系列可用的相机功能,可以使用相机预览、拍照、录影片
添加三个依赖:
camera
path_provider
path
...
dependencies:
flutter:
sdk: flutter
camera: ^0.5.8
path_provider: ^1.6.21
path: ^1.7.0
...
在Android,您必须更新
minSdkVersion
到21(或更高)在iOS上,在
ios/Runner/Info.plist
中添加下面几行才能使用相机<key>NSCameraUsageDescription</key> <string>Explanation on why the camera access is needed.</string>
使用camera
插件获取可用相机列表
// Ensure that plugin services are initialized so that `availableCameras()`
// can be called before `runApp()`
WidgetsFlutterBinding.ensureInitialized();
// Obtain a list of the available cameras on the device.
final cameras = await availableCameras();
// Get a specific camera from the list of available cameras.
final firstCamera = cameras.first;
CameraController
在选择了一个相机後,你需要创建并初始化CameraController
。在这个过程中,与设备相机建立了连接并允许你控制相机并展示相机的预览
如果你没有初始化
CameraController
,你就不能使用相机预览和拍照
实现这个过程,请依照以下步骤:
State
类的StatefulWidget
组件State
类来存放CameraController
State
类中来存放 CameraController.initialize()
返回的Future
initState()
方法中创建并初始化控制器dispose()
方法中销毁控制器// A screen that takes in a list of cameras and the Directory to store images.
class TakePictureScreen extends StatefulWidget {
final CameraDescription camera;
const TakePictureScreen({
Key key,
@required this.camera,
}) : super(key: key);
@override
TakePictureScreenState createState() => TakePictureScreenState();
}
class TakePictureScreenState extends State<TakePictureScreen> {
// Add two variables to the state class to store the CameraController and
// the Future.
CameraController _controller;
Future<void> _initializeControllerFuture;
@override
void initState() {
super.initState();
// To display the current output from the camera,
// create a CameraController.
_controller = CameraController(
// Get a specific camera from the list of available cameras.
widget.camera,
// Define the resolution to use.
ResolutionPreset.medium,
);
// Next, initialize the controller. This returns a Future.
_initializeControllerFuture = _controller.initialize();
}
@override
void dispose() {
// Dispose of the controller when the widget is disposed.
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
// Fill this out in the next steps.
}
}
initState
方法中创建并初始化控制器使用camera
中的CameraPreview
组件来展示相机预览,在使用相机前,请确保控制器已经完成初始化。因此,你一定要等待前一个步骤创建_initializeControllerFuture()
执行完毕才去展示CameraPreview
// You must wait until the controller is initialized before displaying the
// camera preview. Use a FutureBuilder to display a loading spinner until the
// controller has finished initializing.
FutureBuilder<void>(
future: _initializeControllerFuture,
builder: (context, snapshot) {
if (snapshot.connectionState == ConnectionState.done) {
// If the Future is complete, display the preview.
return CameraPreview(_controller);
} else {
// Otherwise, display a loading indicator.
return Center(child: CircularProgressIndicator());
}
},
)
CameraController
拍照可以使用CameraController
的 takePicture()
方法拍照。在这个示例中,创建了一个浮动按钮FloatingActionButton
,当使用者点击这个按钮,就能通过CameraController
来拍摄图片
保存一张图片,需要经过一下三个步骤:
建议把这些操作都放在try / catch
方法区块中来处理可能发生的异常
FloatingActionButton(
child: Icon(Icons.camera_alt),
// Provide an onPressed callback.
onPressed: () async {
// Take the Picture in a try / catch block. If anything goes wrong,
// catch the error.
try {
// Ensure that the camera is initialized.
await _initializeControllerFuture;
// Construct the path where the image should be saved using the path
// package.
final path = join(
// Store the picture in the temp directory.
// Find the temp directory using the `path_provider` plugin.
(await getTemporaryDirectory()).path,
'${DateTime.now()}.png',
);
// Attempt to take a picture and log where it's been saved.
await _controller.takePicture(path);
} catch (e) {
// If an error occurs, log the error to the console.
print(e);
}
},
)
Image
widget 显示图片如果你能成功拍摄图片,你就可以使用Image
组件展示所保存的图片。在这个示例中,这张图片是以文件的形式储存在设备中
因此,你需要提供一个File
给Image.file
建构函数。你能够通过传递你在上一步中创建的路径来创建一个File
类的实例
Image.file(File('path/to/my/picture.png'))
完整程序码范例:
import 'dart:async';
import 'dart:io';
import 'package:camera/camera.dart';
import 'package:flutter/material.dart';
import 'package:path/path.dart' show join;
import 'package:path_provider/path_provider.dart';
Future<void> main() async {
// Ensure that plugin services are initialized so that `availableCameras()`
// can be called before `runApp()`
WidgetsFlutterBinding.ensureInitialized();
// Obtain a list of the available cameras on the device.
final cameras = await availableCameras();
// Get a specific camera from the list of available cameras.
final firstCamera = cameras.first;
runApp(
MaterialApp(
theme: ThemeData.dark(),
home: TakePictureScreen(
// Pass the appropriate camera to the TakePictureScreen widget.
camera: firstCamera,
),
),
);
}
// A screen that allows users to take a picture using a given camera.
class TakePictureScreen extends StatefulWidget {
final CameraDescription camera;
const TakePictureScreen({
Key key,
@required this.camera,
}) : super(key: key);
@override
TakePictureScreenState createState() => TakePictureScreenState();
}
class TakePictureScreenState extends State<TakePictureScreen> {
CameraController _controller;
Future<void> _initializeControllerFuture;
@override
void initState() {
super.initState();
// To display the current output from the Camera,
// create a CameraController.
_controller = CameraController(
// Get a specific camera from the list of available cameras.
widget.camera,
// Define the resolution to use.
ResolutionPreset.medium,
);
// Next, initialize the controller. This returns a Future.
_initializeControllerFuture = _controller.initialize();
}
@override
void dispose() {
// Dispose of the controller when the widget is disposed.
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Take a picture')),
// Wait until the controller is initialized before displaying the
// camera preview. Use a FutureBuilder to display a loading spinner
// until the controller has finished initializing.
body: FutureBuilder<void>(
future: _initializeControllerFuture,
builder: (context, snapshot) {
if (snapshot.connectionState == ConnectionState.done) {
// If the Future is complete, display the preview.
return CameraPreview(_controller);
} else {
// Otherwise, display a loading indicator.
return Center(child: CircularProgressIndicator());
}
},
),
floatingActionButton: FloatingActionButton(
child: Icon(Icons.camera_alt),
// Provide an onPressed callback.
onPressed: () async {
// Take the Picture in a try / catch block. If anything goes wrong,
// catch the error.
try {
// Ensure that the camera is initialized.
await _initializeControllerFuture;
// Construct the path where the image should be saved using the
// pattern package.
final path = join(
// Store the picture in the temp directory.
// Find the temp directory using the `path_provider` plugin.
(await getTemporaryDirectory()).path,
'${DateTime.now()}.png',
);
// Attempt to take a picture and log where it's been saved.
await _controller.takePicture(path);
// If the picture was taken, display it on a new screen.
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => DisplayPictureScreen(imagePath: path),
),
);
} catch (e) {
// If an error occurs, log the error to the console.
print(e);
}
},
),
);
}
}
// A widget that displays the picture taken by the user.
class DisplayPictureScreen extends StatelessWidget {
final String imagePath;
const DisplayPictureScreen({Key key, this.imagePath}) : super(key: key);
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Display the Picture')),
// The image is stored as a file on the device. Use the `Image.file`
// constructor with the given path to display the image.
body: Image.file(File(imagePath)),
);
}
}
为了支持影片播放,Flutter团队提供了video_player
插件。你可以使用video_player
插件播放存在本地文件系统中的影片或者网路影片,在iOS上,video_player
使用AVPlayer
进行播放控制。在Android上,使用的是ExoPlayer
接下来介绍我们是如何借助video_player
包接收网路影片流,并加入基本的播放、暂停操作
添加video_player
依赖
...
dependencies:
flutter:
sdk: flutter
video_player: ^0.11.1
...
添加权限
Android 配置:
在AndroidManifest.xml
文件中的<application>
配置项下加入如下权限。 AndroidManifest.xml
文件的路径是 <project root>/android/app/src/main/AndroidManifest.xml
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application ...>
</application>
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>
iOS 配置:
针对iOS,你需要在<project root>/ios/Runner/Info.plist
路径下的Info.plist
文件中加入如下配置
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
video_player
插件在iOS 模拟器上不能使用,必须要在iOS 真机上进行测试
VideoPlayerController
video_player
插件成功安装且权限设置完成後,需要创建一个VideoPlayerController
。 VideoPlayerController
类允许你播放不同类型的影片并进行播放控制,在播放影片前,需要对播放控制器进行初始化。初始化过程主要是与影片源建立连接和播放控制的准备
创建一个StatefulWidget
组件和State
类
在State
类中增加一个变量来存放VideoPlayerController
在State
类中增加另外一个变量来存放VideoPlayerController.initialize
返回的Future
在initState
方法里创建和初始化控制器
在dispose
方法里销毁控制器
class VideoPlayerScreen extends StatefulWidget {
VideoPlayerScreen({Key key}) : super(key: key);
@override
_VideoPlayerScreenState createState() => _VideoPlayerScreenState();
}
class _VideoPlayerScreenState extends State<VideoPlayerScreen> {
VideoPlayerController _controller;
Future<void> _initializeVideoPlayerFuture;
@override
void initState() {
// Create an store the VideoPlayerController. The VideoPlayerController
// offers several different constructors to play videos from assets, files,
// or the internet.
_controller = VideoPlayerController.network(
'https://flutter.github.io/assets-for-api-docs/assets/videos/butterfly.mp4',
);
_initializeVideoPlayerFuture = _controller.initialize();
super.initState();
}
@override
void dispose() {
// Ensure disposing of the VideoPlayerController to free up resources.
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
// Complete the code in the next step.
}
}
video_player
插件提供了VideoPlayer
组件来展示已经被VideoPlayerController
初始化完成的影片。默认情况下,VideoPlayer
组件会尽可能撑满整个空间。但是这通常不会太理想,因为很多时候影片需要在特定的宽高比下展示,比如16x9或者4x3
因此,你可以把VideoPlayer
组件嵌进一个 AspectRatio
组件中,保证影片播放保持正确的比例,此外,你必须在_initializeVideoPlayerFuture
完成後才展示VideoPlayer
组件。你可以使用FutureBuilder
来展示一个旋转的加载图标直到初始化完成。请注意:控制器初始化完成并不会立即开始播放
// Use a FutureBuilder to display a loading spinner while waiting for the
// VideoPlayerController to finish initializing.
FutureBuilder(
future: _initializeVideoPlayerFuture,
builder: (context, snapshot) {
if (snapshot.connectionState == ConnectionState.done) {
// If the VideoPlayerController has finished initialization, use
// the data it provides to limit the aspect ratio of the VideoPlayer.
return AspectRatio(
aspectRatio: _controller.value.aspectRatio,
// Use the VideoPlayer widget to display the video.
child: VideoPlayer(_controller),
);
} else {
// If the VideoPlayerController is still initializing, show a
// loading spinner.
return Center(child: CircularProgressIndicator());
}
},
)
默认情况下,播放器启动时会处於暂停状态。需要调用VideoPlayerController
提供的play()
方法来开始播放,然後需要调用pause()
方法来停止播放
此范例中加入了一个FloatingActionButton
,这个按钮会根据播放状态展示播放或者暂停的图标。当使用者点击按钮,会切换播放状态,如果当前是暂停状态,就开始播放。如果当前是播放状态,就暂停播放
FloatingActionButton(
onPressed: () {
// Wrap the play or pause in a call to `setState`. This ensures the
// correct icon is shown
setState(() {
// If the video is playing, pause it.
if (_controller.value.isPlaying) {
_controller.pause();
} else {
// If the video is paused, play it.
_controller.play();
}
});
},
// Display the correct icon depending on the state of the player.
child: Icon(
_controller.value.isPlaying ? Icons.pause : Icons.play_arrow,
),
)
完整程序码范例:
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:video_player/video_player.dart';
void main() => runApp(VideoPlayerApp());
class VideoPlayerApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Video Player Demo',
home: VideoPlayerScreen(),
);
}
}
class VideoPlayerScreen extends StatefulWidget {
VideoPlayerScreen({Key key}) : super(key: key);
@override
_VideoPlayerScreenState createState() => _VideoPlayerScreenState();
}
class _VideoPlayerScreenState extends State<VideoPlayerScreen> {
VideoPlayerController _controller;
Future<void> _initializeVideoPlayerFuture;
@override
void initState() {
// Create and store the VideoPlayerController. The VideoPlayerController
// offers several different constructors to play videos from assets, files,
// or the internet.
_controller = VideoPlayerController.network(
'https://flutter.github.io/assets-for-api-docs/assets/videos/butterfly.mp4',
);
// Initialize the controller and store the Future for later use.
_initializeVideoPlayerFuture = _controller.initialize();
// Use the controller to loop the video.
_controller.setLooping(true);
super.initState();
}
@override
void dispose() {
// Ensure disposing of the VideoPlayerController to free up resources.
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Butterfly Video'),
),
// Use a FutureBuilder to display a loading spinner while waiting for the
// VideoPlayerController to finish initializing.
body: FutureBuilder(
future: _initializeVideoPlayerFuture,
builder: (context, snapshot) {
if (snapshot.connectionState == ConnectionState.done) {
// If the VideoPlayerController has finished initialization, use
// the data it provides to limit the aspect ratio of the video.
return AspectRatio(
aspectRatio: _controller.value.aspectRatio,
// Use the VideoPlayer widget to display the video.
child: VideoPlayer(_controller),
);
} else {
// If the VideoPlayerController is still initializing, show a
// loading spinner.
return Center(child: CircularProgressIndicator());
}
},
),
floatingActionButton: FloatingActionButton(
onPressed: () {
// Wrap the play or pause in a call to `setState`. This ensures the
// correct icon is shown.
setState(() {
// If the video is playing, pause it.
if (_controller.value.isPlaying) {
_controller.pause();
} else {
// If the video is paused, play it.
_controller.play();
}
});
},
// Display the correct icon depending on the state of the player.
child: Icon(
_controller.value.isPlaying ? Icons.pause : Icons.play_arrow,
),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
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